For a teen patti app, RFM analysis would segment players based on how recently they played a game or made a purchase, how frequently they play or buy chips, and how much they have spent. Players with high scores across all three dimensions are unequivocally high-value. This model allows for a nuanced segmentation beyond simple spending, identifying active, engaged users who might be on the verge of becoming high spenders, or those who were once high spenders but have become dormant.

